With The Witcher 3 releasing on PC, Xbox One and PS4 in less than two weeks, CD Projekt VFX artist Jose Teixeira has taken time out to speak about the console development of the game which has left them impressed with how good the game looks on both Xbox One and PS4 so early on in their life cycle. This in turn has made CD Projekt excited for the future of their console releases, believing they can push the limit to what they can do even further and deliver even more visually.
CD Projekt VFX artist Jose Teixeira explained that it was difficult to fit The Witcher 3 onto consoles, however he says that is the whole challenge. PCs are always evolving and pushing the limits further whereas with consoles that limit can only go so far so it is up to them to do as much as they can within that.
“PCs evolve every year, so the limit to what we can do is constantly changing (believe it or not, that actually makes developing for PC quite difficult)”, explained Teixeira.
“Consoles, on the other hand, are constants, so we know where the limits are, and it’s up to us to do as much as possible within them. That is a necessary challenge, and one that every gamer greatly benefits from. Take the last generation consoles – compare a game from the first and the last year – it’s the same console, the same “performance limits”, yet the game looks so much better!”
The fact that The Witcher 3 looks as good as it does has left Jose and his team impressed and believes that things will only get better.
He added, “Let’s think of it this way – The Witcher 3 is coming out in consoles that are about one and a half years old, and it already looks this good!”
“Based on our experience making this game, the lessons we’ve learned, the ideas we already have to be able to do even more within these same limits… I, for one, am already super excited for the next couple of years.”
The Witcher 3 releases on PC, Xbox One and PS4 on May 19,